S.T.A.L.K.E.R.
Scrounger Mod 1.0
06.26.07

------
Installation
------

Unzip everything into your stalker directory. 

If you have not used mods before, you will need to open your fsgame.ltx file
foundin the "programfiles/thq/Stalker" directory. Open this file with a text
editor (notepad is fine) and find the following line:

$game_data$ = false| true| $fs_root$| gamedata

Change the false to true, i.e.:

$game_data$ = true| true| $fs_root$| gamedata


-----
IMPORTANT NOTE
-----
As with any mod, it's a good idea to BACK UP your gamedata folder to another
 location before installing Scrounger 1.0. That way, if you don't care for it
 or experience any gameplay issues you can restore your backup of the gamedata
 folder to the way it was before you installed Scrounger.


If you are using a version of STALKER other than English you should download
and install Shebuka's Repair Mod and install it after installing Scrounger if
 you wish to use the Repair Mod. Scrounger customizes and includes ONLY the
 US/ENGLISH version of Repair Mod 2.5. All other features of Scrounger should
 work with any language install.
Repair Mod 2.5

------
Mod information
------

Why did you make this mod?

I always pictured STALKER as a game where you were always running low on
 everything, forced to stalk and scrounge through the wastes in search of
 vital food, medical supplies, and  ammunition. I wanted a slightly
 tougher game where I was eager to search every corpse I  found for
 possible supplies. Vanilla STALKER always felt a bit too generous to me
 in  allowing the player cheap and easy access to just about everything.
 This should be a  wasteland, not a Wal*Mart! :D 

------
Major Features:
------

* Ammo drops from enemies have been reduced to approximately 25-35% of
 original values. On an enemy where you'd expect to find 20 to 40 rounds
 you'll now find about 5 to 12. Sometimes you  may not find anything. 

* Ammo found in suitcase/chests/crates has been reduced, though not as
 severely as stalker drops . This helps to make every unopened container
 a potentially highly useful resource.

* Ammo prices increased by 100% to 200%. No more cheap and easy ammo.
 However, most stalkers will carry small amounts of ammo that they might
 sell; they'll often let it go for a discounted price  compared to the
 "big" traders. It's in your best interests to seek out the loners for
 your ammunition needs.  There's also a good chance that you can sell
 ammo to various loners and traders, since everyone's in need of it.

* Ammo in ammo boxes cut in half. This means less ammo can be purchased
 when you do find it for sale. I've also halved the associated weight
 of the boxes so the overall weight remains about the same. This does
 not affect weapon capacity, just the amount of rounds the ammo boxes
 carry.

* NO MORE GUNS FOR SALE from the major traders; that's right, these guys
 are hoarding the valuable firearms for themselves. You'll have to get
 out there and find them for yourself, STALKER!

* FOOD and MEDICAL SUPPLIES have seen a dramatic increase in price and
 a moderate reduction in availability. What could be more valuable in
 STALKER's world than safe food and sterile  medical supplies? You'll
 also enjoy a a bit more benefit in terms of energy and health from
 food you consume. 

* PRECISION - You're a hardened explorer, familiar with firearms. As
 such, you'd expect to be able to hit something at 10 yards with a
 rifle. I always found the dispersion in Vanilla  STALKER to be
 frustrating. Low-class Scoped weapons were not very handy, as the
 crosshairs  seemed to serve as more of a 'general suggestion' of
 where you'd like the bullet to go than a dead-on point of death.
 I've lowered the dispersion to make your shots a bit more accurate.
 No hundred yard headshots, but just a small tweak so that the lowered
 availability of ammunition won't force you into wetwork with the
 knife half the time.

* ARTEFACTS - Sell price reduced by 40-50% and randomized a bit, so
 that you won't find most artefacts selling for the same price. 

* BLEEDING - You need to keep a close eye on your health if you get
 injured. In the dirty, desolate world of STALKER untreated injuries
 pose a serious threat to the careless explorer. This also applies
 to some of the other lifeforms in STALKER's world.

 * BIG MAN, BOLD MAN, BULKY MAN - You can carry a bit more stuff.
 I always found myself hovering right around the 50kg mark and hated
 seeing that weight reading in the red. Your maximum move weight is
 increased to 70kg and you can carry up to 60kg instead of 50kg without
 tiring.

* REPAIR MOD 2.5 made by Shebuka. This awesome mod allows traders in
 the game to repair your weapons and armor. Due to the lower cash flow
 in Scrounger 1.0 I've slightly lowered the repair costs for most
 repairs. I've also brushed up the english text file a little a bit
 to smooth out the translation. 


------
Do I have to start a new game to see Scrounger 1.0's changes?
------

No. Scrounger 1.0 should be compatible with all save games. 


------
Any other notes?
------

I play Stalker on Veteran difficulty and with the following mods:
Official Patch 1.0003
Float 32 Mod
Hud & Blood 1.3
Sanex's A-Life Mod 4.2 Extended
Raw Onion Revamp Mod 1.3
Stalker Real Gun names Mod 0.3
STALKER Quest mod (10 days to complete quests)
Advanced World Weapons Mod 2.0

-----
Contact Information?
-----

Feel free to email me with comments or questions at:
deepdarksea AT gmail D0T com

-----
Legal/Usage
-----

You may modify this mod as you see fit. However, if you wish to include it
 in a compilation or publish a modified version you must contact me to
 get written approval. I imagine Shebuka expects the same courtesy
 for the use of the Repair Mod portion of scrounger as well.