Turn Based Console RPG Chronology

The debate over what constitutes an RPG will never be solved. You'll find people that howl with rage over the inclusion of The Legend of Zelda as a classic RPG, while others seek to include nearly any game in the genre as long as it incorporates some measure of character development.

I won't bother debating the pros and cons of any particular parameters that might justify a game's inclusion into the genre of RPGs. Rather, I'll simply try to present a small chronology of turn based RPGs throughout 8-bit and 16-bit gaming history.

Is that another can of worms? The disctinction between turn-based and real-time combat? For me, it's very clear - turn-based combat allows you to enter commands for your party members and contemplate your strategy unhindered by interruptions. No enemy attacks during your planning phase, for example. Dragon Warrior I turn based? You bet. Final Fantasy III? Nope. Chrono Trigger? Nope. Final Fantasy X-2? Nope. Final Fantasy X? Yes.

For me, the difference is an important one - I detest ATB (Active Time Battle), and simply can't enjoy a game that uses it in its battle system. I consider it the equivalent of navigating the Windows Start Menu - with a timer ticking. Turn Based Combat gives us a beautiful thing - the ability to enjoy the artwork and animations of the enemies and the characters, and the chance to plot devious strategies, like a chess game, without having to madly mash buttons. I realize most gamers don't mind or even enjoy ATB - to each their own.

With that bit of minuatae out of the way, I present to you, gentle fan, a list of some of the important, overlooked, or interesting true turn based RPGs that have brought joy to the lives of many on an 8-bit or a 16-bit platform.

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